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   ½Ç½Ã°£ ¸ð¼ÇĸÃÄ µð¹ÙÀ̽º MONKEY2 ¿Í FUN-KEY 3D ¼ÒÇÁÆ®¿þ¾î
  ±Û¾´ÀÌ : Åø¸¶ÄÏ      ³¯Â¥ : 07-05-10 08:12      Á¶È¸ : 3586     
   samurai»ùÇÃ.zip (2.2M), Down : 10, 2008-01-16 20:37:31
   http://www.didi.com/www/areas/products/monkey2/ (1029)
   http://www.inition.co.uk/inition/product.php?URL_=product_mocaptrack_d¡¦ (789)

FUN-KEY, Monkey2 ¸ð¼ÇĸÃÄ µð¹ÙÀ̽º 
 
°ÔÀÓ, ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ¿¡ »ç¿ëµÇ´Â
 
ÀÎüÇü ¸ð¼ÇÀÔ·Â µð¹ÙÀ̽º Monkey2 ¿Í Àü¿ë ÇÁ·Î±×·½ FUN-KEY ÀÔ´Ï´Ù. 
Æ÷ÂøÀÌ ¾î·Á¿î ÀÎüÀÇ ´Ù¾çÇÑ µ¿ÀÛÀ» ½Ç½Ã°£À¸·Î ÄÄÇ»ÅÍ¿¡ ÀÔ·ÂÇÏ´Â Àåºñ·Î
 
3D Max , Lightwave , Wavefront , SoftImage,µî 3D Åø¿¡ ÀÎüµ¿ÀÛÀ» ½Ç½Ã°£À¸·Î ÀÔ·ÂÇØ
´õ¿í ½Ç°¨³ª´Â µ¿ÀÛ°ú ºü¸¥ ÇÁ·¹ÀÓÀÛ¾÷, Á÷°üÀûÀÎ Àå¸é »ý¼ºÀÌ °¡´ÉÇÕ´Ï´Ù.
 
MONKEY2´Â Àû¿Ü¼± ŸÀÔÀÇ ¸ð¼ÇĸÃÄÀåºñ¿¡ ºñÇØ ¸Å¿ì Àú·ÅÇÏ°í ¸ÞÅ»ºñµð·Î Æ°Æ°Çϸç
ÀÛÀº °ø°£¿¡¼­ ÀÛ¾÷ÀÌ °¡´ÉÇÒ »ÓÀ̶ó Dz ½ºÀ§Ä¡¸¦ ÅëÇØ 1ÀÎ ¿¬¼Ó ÀÛ¾÷ÀÌ °¡´ÉÇÕ´Ï´Ù.
 
±¸¼ºÇ°Àº Monkey2 , FUN-KEY , ¼ÒÇÁÆ®¿þ¾îCD, ¸Þ´º¾ó 2±Ç, pc¿¬°á ÄÉÀ̺í, °üÀý Á¶Àý¿ë °ø±¸¼Â°ú ¹Ú½º µîÀÔ´Ï´Ù. 
 
 
 
 
½Ç»çÁøÀÔ´Ï´Ù.                                        Monkey2 ¿Í FUN-KEY ´Â  3D MAX, Light Wave 3D  µî CGÅø Àü¿ë µå¶óÀ̹ö¸¦ Æ÷ÇÔÇÕ´Ï´Ù. 
 
 
 
 
  
 
¸Þ´º¾ó ÀϺκÐÀÔ´Ï´Ù.
 
 
 
½Ç»çÁøÀÔ´Ï´Ù.
 
 
 
 
 

    Applications ÀÀ¿ë ¹üÀ§ , Áö¿ø OS¿Í ÀÀ¿ë 3D ÇÁ·Î±×·¥


 

 
 
 
Monkey 2 is a hands-on desktop input device for keyframing and performance capture.
 Engineered to provide exceptional freedom in designing motion,
 Monkey 2 can be manipulated any way you want. Twist him. Bend him. Pose him as you see fit.
 Your on-screen 3D character follows. 
 
  
Why use a mouse or keyboard to pose a human figure, when you can have a human figure input device?
It's hard to pose animated characters only because of a completely inappropriate mapping of a 3D task to 1D and 2D devices.
 
Real-time performance capture : Some animators like to let puppeteers manipulate the armature in real time in order to get this kind of artist's understanding of motion into their scene. The kind of movement these professionals get by using the Monkey 2 in real-time is utterly amazing.
 
    The Monkey 2 can be used in a wide variety of applications. 
 
     Keyframing
Traditional animation proceeds with the head animator sketching "key frames" and having others create all of the frames in between them. The Monkey 2 allows easy creation of key frames for 3D animators, using forward kinematics for complete control of all joints. The Monkey 2 is used in this way in creating animation for entertainment and games.
     Real-time performance capture
Some animators prefer to let puppeteers manipulate the armature in real time in order to get puppet-like motion into their scene. Monkey 2 has been carefully designed to allow easy real-time manipulation and a smooth, comfortable feel.
     Industrial/ergonomics
Workplaces, furniture, and equipment are all now routinely being designed in CAD/CAM systems and prototyped in Virtual Reality environments. Monkey 2 can help put people into those simulations, easily positioning them for tasks like reach/strike analysis and maintenance determination. 
 
 

   

 

Áö¿ø ÇÁ·Î±×·½°ú ½Ã½ºÅÛ

SGI NT Mac
Microsoft: SoftImage 3D o o
Alias|Wavefront: PowerAnimator o
Alias|Wavefront: Kinemation o
Kinetix: 3DStudio Max o
Nichimen Graphics: N-World o
Transom Technologies Inc: JACK o
NewTek: Lightwave3D o o

    FUN-KEY   ¼ÒÇÁÆ®¿þ¾î Åø 




      
       
 
  FUN-KEY ´Â Monkey2 ·ÎºÎÅÍÀÇ µ¥ÀÌÅÍÀÇ ÇÕ¼ºÀ»,  ´õ¿í °£ÆíÇÏ°Ô ½±°Ô ¿¡µðÆ® ÇÏ´Â ÅøÀÔ´Ï´Ù.

¡¡¡¡ ¡á Ư¡ 

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¡¡¡¡¡¤Gimbal Lock (À¸)·ÎºÎÅÍ °³¹æµË´Ï´Ù.

¡¡¡¡ ¡á ¼ÒÇÁÆ®¿þ¾îÀÇ ±¸¼º 

¡¡¡¡ - ·¹ÄÚ´õ -

¡¡¡¡LEYOUT ÀÇGeneric Ç÷¯±× ÀÎ ¼ÒÇÁÆ®¿þ¾î ¿þ¾î
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¡¡¡¡LEYOUT ÀÇGeneric Ç÷¯±× ÀÎ ¼ÒÇÁÆ®¿þ¾î ¿þ¾î
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¡¡¡¡ ¡á µ¿ÀÛȯ°æ 

¡¡¡¡ ÃßõCPU £º Pentium133 ÀÌ»ó
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¡¡¡¡ ºóµð½ºÅ© £º 5MB ÀÌ»ó
¡¡¡¡ ºñµð¿À Ä«µå £º RAM ÇÏÁö¸¸2MB ÀÌ»ó
¡¡¡¡ ÇØ»óµµ £º 800 ¡¿600 ÇÇÅ©¼¿ ÀÌ»ó(256 »öÀº ¼­Æ÷Æ®ÇÏ°í ÀÖÁö ¾Ê½À´Ï´Ù)
¡¡¡¡ RS232C Æ÷Åä £º D-SUB 9pin
¡¡¡¡ ´ëÀÀOS £º Windows NT4.0 (Intel/Alpha )
¡¡¡¡ LightWave 3D £º Ver 5.5 ÀÌÈÄ¿¡ ´ëÀÀ
 
      
 

    FUN-KEY Monkey2 »ç¿ë¹ý




 
    ¿©±â¿¡¼­´Â Monkey2 ¹× FUN-KEY ÀÇ »ç¿ë¹ýÀÔ´Ï´Ù. 3D MAX, Light Wave 3D ÀÔ·Â ¹æ¹ýÀ» »ùÇ÷Π¼³¸íÇÕ´Ï´Ù.


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¡¡ÀÌ°ÍÀ¸·ÎMonkey ¿·ÀÇ ¡à µµ ¸ðµ¨ÃøÀÇ ¡à µµ ¡á (ÀÌ)°¡ µÇ¾î, Attach ÇÑ °Í °°Àº Á¾·ù°¡ ³ë¶õ ¼±À¸·Î ¿¬°áµÉ ¼ö ÀÖ°í ÀÖÀ» °ÍÀÔ´Ï´Ù. ÀÌ°ÍÀ» ¿òÁ÷ÀÌ°í ½ÍÀº °üÀýÀÇ ¼ö¸¸Å­ ¹Ýº¹ÇØ ÁÖ¼¼¿ä.
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¡¡ÃÖÈÄ´ÂSave Config File ±×¸®°í Áö±ÝÀÇ ¼³Á¤À»Save ÇÏ´Â ÀÏÀ» ÀØÁö ¾Ê°í °¡ ÁÖ¼¼¿ä.
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    Technical Specs ½ºÆå 




      
 

Controller Specs

Physical Properties
Dimensions: 4" x 6" x 1 1/2"
Weight: 1.2 lbs.
Resolution
4 arc minutes
(approximately 1/15 of a degree)
Computer Interface
RS-232, user-selectable from 9.6 to 230.4 kbps
Data Throughput
Up to 4,800 readings per second
(120 frames per second for 40 sensors)
Power Requirement
External 9VAC 500mA
(115v or 220v converter supplied)
Rear Panel Connectors
(1) DB-9 (socket) RS-232
(4) 1/8" mini-phono plugs for footpedals
(1) 2.5mm power adaptor receptacle

Armature Specs

Physical Properties
Height: 25"
Weight: 4.3 lbs.
Nonconductive materials: 63.3% by weight
Nonferrous materials: 94.1% by weight
Durability
Joint life: tested through 10,000 cycles
(with no significant change)
Drop resistance: 8 feet
(tested against hardwood)
Modularity
Total joints: 39
Separable joint groups: 16
Separable links: 18
Mounting locations: 2

The basic parts can be separated and reassembled with a no. 1 Phillips screwdriver.
Input Sensors
Sealed conductive plastic potentiometers at the following locations:

(The X-axis runs from left to right, Y from bottom to top, Z from back to front. Axes are labelled with Monkey 2 in null position: arms down; palms to thighs)

Joint
X axis Y axis Z axis
Head o o o
Neck o
Lumbar spine o o o
Clavicles o o
Shoulders o o o
Elbows o
Wrists o o
Hips o o o
Knees o
Ankles o o o
Metatarsals o
Joint Travel
206 degrees to 245 degrees, depending on joint structure.
Joint torque at eaxh axis is completely adjustable from 0.03 to 21 in-lbs.
 
 
 

    Price list ¸®½ºÆ®

 



 
 
            
Price list
Monkey 2: $22,000
includes armature, controller, mounting post, CD with all available drivers, cable, power supply, manual, and tool kit.
Monkey Bones
(contact DID or your reseller)
Monkey 1: $9,500
includes armature, controller, mounting post, CD with all available drivers, cable, power supply, manual, and tool kit. 

    FUN-KEY Monkey2 °üÀýÇü ¼¾¼­ ÆÄÆ®




 
  
Monkey Joints are moveable hinge and swivel pieces. Each joint contains one sensor.
 
 
 
There are three different active joints:
The swivel hinge rotates along the axis of the bone and has a range of 226 degrees.
The straight hinge moves 110 degrees in each direction from a neutral position.
The offset hinge moves 180 degrees in one direction and 65 degrees in the other direction from a neutral position. It may be pinned to constrain it to bend in only one direction, for a human knee or elbow, e.g.

SIMPLE JOINTS
 

1. DID-MK2-002 Offset hinge Part length: 1.438
2. DID-MK2-037 Straight hinge Part length: 1.688
3. DID-MK2-003 Swivel Part length: 1.395

COMPOUND JOINTS
 

1. DID-MK2-093 Hinge-hinge Part length: 3.126
2. DID-MK2-094 Swivel-hinge Part length: 3.083
3. DID-MK2-095 Hinge-swivel-hinge Part length: 4.646
 

4. DID-MK2-096 Swivel-hinge-hinge Part length: 4.521
5. DID-MK2-097 Swivel-hinge-swivel Part length: 4.353
 
Like human bones, Monkey Links are the pieces
that connect joints.
They come in a variety of lengths for longer or shorter limbs, and can even be connected to eachother using Link Connectors. Links are hollow, and are capable of hiding armature wiring.

LINKS 
1. DID-MK2-084 1/2" Straight Part Length: 0.520
2. DID-MK2-085 1" Straight Part Length: 1.000
3. DID-MK2-086 1 1/2" Straight Part Length: 1.500
4. DID-MK2-089 Straight Part Length: 3.000
 
5. DID-MK2-090 Corner Part Length: 0.510
6. DID-MK2-091 4-link Part Length: 0.510
7. DID-MK2-092 6-link Part Length: 0.625
8. DID-MK2-046 Link connector Part Length: 0.000
 
Monkey Bones 'n Things are the assorted parts you might need when assembling Monkey Bones.
DID-MK2-046 Link Connector
For making longer limbs, use a link connector to attach 2 links together.
DID-MK2-049 Sensor cable
Connects each joint to the controller.
DID-MK2-061 Mounting interface
Attaches your armature to the Magic Arm.
DID-MK2-073 Plug
Used with the 4- and 6-link when only some ports are filled.
DID-MK2-099 Hand and Wrist Group
A swivel-hinge compound joint that terminates in a shape resembling a human hand.
DID-MK2-100 Head and Neck Group
A hinge-swivel-hinge-swivel compound joint that terminates in a shape resembling a human head.
DID-MK2-102 Wire tie
Used to secure wires to an armature.
DID-MK2-110 Handle
A modular piece placed on the armature when you want an alternate way to grip and manipulate the armature.
DID-MK2-122 Tool kit
An array of spare parts that come in handy when building custom armatures.
DID-MK2-107 Magic Arm Mounting Post
A movable and posable arm mechanism that holds the armature and attaches to your desk.
            

¹°Ç°¹øÈ£    
26 [ÆǸſë] Æ÷Æ®·Ð FASTCAM SA4 °íÇØ»óµµ ÃÊ°í¼Ó Ä«¸Þ¶ó 1280*1024 (5¹é¸¸ ÇÁ·¹ÀÓ)    
25 IDT MotionPro X3 color 1024 ÃÊ°í¼Ó Ä«¸Þ¶ó    
24 Æ÷Æ®·Ð FASTCAM-1024PCI °íÇØ»óµµ ÃÊ°í¼Ó Ä«¸Þ¶ó 1280*1024 (100,000 ÇÁ·¹ÀÓ)    
23 NAC eye tracker ERM-7    
22 Æ÷Æ®·Ð 3CCD Ç®Ä÷¯ ÃÊ°í¼Ó Ä«¸Þ¶ó (2000ÇÁ·¹ÀÓ)    
21 NAC FX -K3 °íÇØ»óµµ ÃÊ°í¼Ó Ä«¸Þ¶ó 1280*1024 (10,000 ÇÁ·¹ÀÓ)    
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